AI Insights · Timothy · July 2023
Top 5 Hybridcasual Games on iOS in Slovenia Q2 2023
Discover the performance of the top 5 hybridcasual games on iOS in Slovenia during Q2 2023, including weekly downloads, revenue, and active users.
In the second quarter of 2023, the top 5 hybridcasual games on iOS in Slovenia displayed varied performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics for these popular games.
Tomb of the Mask saw its weekly revenue fluctuate, peaking at around $12 in late April and late June, while experiencing a dip to approximately $3 in mid-April and early June. The game’s weekly downloads started strong with over 500 in early April but experienced a decline to as low as 156 in late May, before recovering to 308 by the end of June. Weekly active users increased from 2K in late March to a peak of nearly 2.9K in late April, then stabilized around 2.3K towards the quarter's end.
Magic Tiles 3: Piano Game had a relatively stable revenue, with weekly figures hovering between $4 and $16. The game’s downloads saw minor fluctuations, starting at 313 in late March, with a slight rise and fall, ending at 335 in late June. Active users remained fairly consistent, starting at 2.3K in late March and peaking at around 2.6K in mid-June.
Eatventure exhibited a positive trend in weekly revenue, starting at $18 in late March and climbing to $56 by the end of June. Downloads showed a similar trend, beginning at 254 in late March, dipping mid-quarter, and then rising to 342 by late June. Active users also grew from 591 in late March to over 1K by the end of June, indicating increasing engagement.
Stumble Guys maintained a strong weekly revenue, peaking at $101 in early May and stabilizing around $66 towards the end of June. Downloads varied, starting at 162 in late March, peaking at 328 in late April, and ending at 270 in late June. Active users showed a peak of 4.3K in late April, with a gradual decline to around 3.3K by the end of June.
Rush Royale: Tower Defense TD had a notable revenue performance, peaking at $264 in late May and maintaining a range between $83 and $230 throughout the quarter. Downloads fluctuated, starting at 195 in late March, peaking at 255 in early May, and closing at 185 in late June. Active users grew from 800 in late March to 945 by the end of June, reflecting a steady increase in player engagement.
For more detailed insights and analysis on these trends, visit Sensor Tower.